Wednesday, November 18, 2009

Halo 3 Tips: Halo 3 Weapon Systems By Sean Hinsinger

Sean Hinsinger

Grenades: Some people are unaware that when your running forward and throw a nade, that it goes further than if your standing still or running backwards. So the grenades have a momentum behind them, if your running backwards you have to aim higher if you want them to go far at all. It's a good habit to throw random nades, what I mean by this is throw nades where you think an opponent may be although you cannot see him, or if you see an opponent running behind a wall and you can throw an anticipation nade. A good way to interpret what i mean is to say it in steps: 1. get a visual of your opponent(s) 2. Throw a grenade where your opponent could be in the next 3-5 seconds. 3. If you have trouble doing this accurately, practice in a custom game with your teammates. At the start of a match, random nades can help you to get control of certain areas of the map. Your enemies won't run over the frag grenades unless they can't avoid them, practice timing your grenades from the beginning of your matches.


Battle Rifle: This paragrpah will explain how to use the BR and avoid being out BR'ed. When in a BR battle, jumping between shots can cause your opponent to miss a Shot depending on the angle and the elevation. So if your shooting at your opponent who is exchanging the same amount of shots as you, after the 2nd shot jump and using the left thumbstick, hold left or right. You don't want to just jump straight up in the air, that would make it easier for your opponent to shoot you. Adjusting to the host is probably the hardest thing to do, because with it being different every game the delay can change drastically. Like when your shooting someone and from your point of view, the shots are registering, meaning they look like their doing damage but in reality they are not. Some players become confused and think theyre just missing, when on a local connection the shots would actually hit and be effective. So don't think that your not a good shooter just of the 'host' factor. Yes host has a big advantage over everyone else, alot of people don't realize it, but the host in a halo 3 game can get away with alot more than he or she would not hosting. You also have to 'lead' your shot, meaning if your opponent is moving eastward on your screen, you have to put your aimer slightly in front of the direction he's running, so on the right side of his head, almost like your shooting in front of him and he's running into the bullets. REMEMBER NOT ONLY TO JUMP in those BR battles, but to have a solid and effective strafe. When strafing in a BR battle, dont always go from right to left. Switch it up a bit, one fight you can do a basic strafe, and maybe the next fight try something different like once to the right, once to the left, and jump back to the right again. Dont be afraid to improvise! Not only is it your shot that counts, but an effective strafing motion that throws off your opponent's shots.


Sniper Rifle: This is the weapon most people have trouble using, also being the weapon everyone wants to be good with. Too many factors come into play with this weapon, vibration, sensitivity, size of tv, type of tv, knowing when to use no zoom, 5x zoom and 10x zoom. For starters, make sure you download the gametype from the gamertag (prohalotips com) BR Arena. This is a gametype that has a secondary sniper rifle and will help every aspect of your sniping. Things to remember...when sniping, always remember that a slow sensitivity will be most accurate for sniping, but a high one can also give you those 'clutch' snipes you desire. Chances are, by you reading this guide your not ready for a higher sensitivity for sniping, beginner skill sniper users should always practice forge created snipe gametypes. Don't jump right into matchmaking and think your ready to start sniping effectively, this is a long process that most pros have spent years to conquer. A good tactic to use when sniping would be to zoom in on an area where you think an enemy might be or is moving in a certain direction. Kind of like your anticipating that he will be where your zoomed in which is step one, so your waiting for your opponent to expose himself. It seems easier to snipe when your already zoomed in waiting to see him, as opposed to seeing an opponent and risking him also being able to see you.


Mauler: This close range weapon is good for those up close and personal battles, when used as duels or alone, the effects can be devastating not even giving your opponent a chance to react. When only weilding one, simple just shoot and melee right after for almost an instant kill on any host. A good way to utilize this weapon is to keep it concealed until your ready to use it, your opponent is less likely to get within melee range of you if your mauler is in your hand. This weapon is similar to the sword in that aspect, it is a feared melee range weapon and can be best used when concealed until ready for use.


Shotgun: This weapon pretty much is the easiest to use, there is nothing technical when using this weapon. You shoot your opponent anywhere up close and he will fall


Sword: Ever get those pesky sword games, well there is a simple way to win those sword battles with ease. Simply run up to your opponent and tap 'B' or melee repeatedly. This will cause your recovery from swinging the sword to react faster for the next melee. While your opponent will still be waiting to recover from his lunge, you will be already on your second swing, this will boost your kill/death ratio in a sword game by alot. A huge tip that most people overlook about the sword. When you pick up a sword, keep it concealed. When an opponent sees that you have a sword, he or she is going to try to stay as far away from you as possible, and thats not what you want since the sword is only used for close range. The sword has evolved from Halo 2, now when you switch to the sword it takes a second before you can use it. So you have to pull it out a little more early when you anticipate using it.


Gravity hammer: This weapon seems to be very odd in consistency, and feels like it works best when you play on a good host. This weapon is good for taking down enemies that use the shotgun on maps that have the invisible wall doorways. The hammer is only found on two maps, epitpah and guardian. Best used around corners when your opponent's are unaware of your presence, running out in the open with the hammer is a definate way to get yourself killed. Just like the sword and the mauler, keep it concealed if you can until your ready to use it.


Rockets: Last but not least everyones fave. When using rockets I have a couple of tips. 1-Aim at the feet not the person. Also aim at anything near the enemy like a wall tc... 2-Jump when shooting rockets. You will be surpris how much this will help your aim with them. 3-after firing a rocket it is generally a good idea to switch to another weapon like a br to finish off the kill if ir only took down their shields. Make it a habbit to do this everytime.


Resource: http://www.isnare.com/?aid=250691&ca=Entertainment

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